Star Wars: Zero Company hit 1 million sales and $50M — its studio is still in financial crisis

By: Anton Kratiuk | today, 20:47
Star Wars: Zero Company — estimated 1 million copies sold in under a month across Steam, PS5, and Xbox. Star Wars: Zero Company — estimated 1 million copies sold in under a month across Steam, PS5, and Xbox.. Source: Source: Steam

Star Wars: Zero Company has crossed 1 million copies sold in under a month, generating an estimated $50 million in revenue — yet the studio behind it sent most of its staff home without pay before the game even shipped. Analytics firm Alinea Analytics compiled the sales figures, though neither EA nor Disney has officially confirmed them. For players, the game itself is a clear win; for Bit Reactor, the story is far more complicated.

The numbers

Steam drove 69.9% of sales, with PS5 accounting for 19.9% and Xbox (including its PC app) at 10.2%. Console buyers punched above their weight on revenue: despite making up just 30.1% of copies sold, they contributed 40.1% of income — a reflection of higher console pricing. Peak concurrent players across all platforms cleared 340,000.

The game scored 86 on Metacritic and holds 83% positive reviews on Steam, making it the Star Wars: Zero Company launched to rave reviews — then its studio furloughed 80% of staff. Alinea Analytics notes that limited interest from Asian markets — less than 5% of sales — kept the ceiling lower than it might have been.

Star Wars: Zero Company — estimated 1 million copies sold in under a month across Steam, PS5, and Xbox.
Star Wars: Zero Company — estimated 1 million copies sold in under a month across Steam, PS5, and Xbox.

The crisis behind the hit

Bit Reactor, founded by veterans of Firaxis Games and Respawn Entertainment, Star Wars Zero Company launches August 27 — XCOM veterans bring permadeath to the Clone Wars as a turn-based tactical RPG set during the Clone Wars. The reception was strong. The finances were not.

According to Game File, 80% of studio staff were furloughed before launch due to a cash shortage. Co-founder Alison Kelly has filed a lawsuit alleging breach of contract and unjust enrichment, seeking more than $20 million in damages. EA and Disney were not involved in the furlough decision — the studio managed its own balance sheet under a milestone-based payment deal, the standard structure for independent developer agreements.

That structure is the root of the paradox. Milestone and royalty payments arrive on a schedule tied to development checkpoints and sales reporting cycles, not to real-time cash flow. A game can sell a million copies and generate tens of millions of dollars while the studio that made it runs out of money to pay staff, as Kotaku noted.

What happens next

Whether Bit Reactor rehires its staff, resolves the lawsuit, or secures its future is still unknown. The founder dispute — not publisher mismanagement — appears to be at the center of the crisis. For now, Zero Company stands as one of the best games in the Star Wars catalog, made under conditions that most players buying it had no idea about.